Today Ubisoft announced the Tom Clancy’s Ghost Recon: Future Soldier multiplayer beta will run from April 19th until May 2nd for the Xbox 360® video game and entertainment system from Microsoft and the PlayStation®3 computer entertainment system.

In the multiplayer beta, up to twelve simultaneous players will have the opportunity to choose from three classes (Rifleman, Engineer and Scout) and experience the intense adversarial online action in two different modes:

Conflict
·         Description: players battle to complete objectives located throughout the map and earn points, the team with the most points at the end of the round wins
·         Game session: 1 round of 15 minutes

Saboteur (available starting April 26th)
·         Description: a bomb spawns in a central location, both teams compete to retrieve the bomb and be the first to detonate it at the opposing team’s base
·         Game session: 1 round of 10 minutes

Both modes will be playable on two different maps (Pipeline and Mill).

The beta can be accessed in the following ways:
·         Tom Clancy’s Splinter Cell Conviction Owners
o    Splinter Cell Conviction Xbox 360 owners can access the beta directly through the game
·         Pre-order Ghost Recon: Future Soldier on Xbox 360 and receive a Xbox 360 beta key
·         Also, look out for additional key giveaways online

Additionally, Ubisoft announced Ghost Recon Network, a free companion service that will support all Ghost Recon titles moving forward. Accessible from smartphones, tablets, and web browsers, Ghost Recon Network will allow players to interact with Ghost Recon: Future Soldier & upcoming Ghost Recon games anywhere at any time. The Ghost Recon Network site (www.ghostrecon.com/network) and v1.0 iOS & Android apps will launch with Ghost Recon: Future Soldier on Xbox 360 and PlayStation 3 on May 25. Players in the multiplayer beta will have the opportunity to try specific features of the Ghost Recon Network website and get their hands on the Android mobile app – both of which are in beta stage.

Ghost Recon Network Key Features:

Customize and share in-game weapons on the go
·         Use GunSmith mobile to customize weapons down to their inner parts in 3D and sync them to consoles
·         Publish weapons to the GunSmith Gallery and browse guns posted by the Ghost Recon Network community

Track player history and friends’ in-game status
•      Access personal player performance on Ghost Recon: Future Soldier & upcoming Ghost Recon games and compare stats on leaderboards
•      Receive challenges, friend activity reports and community updates via the website or push notifications on smartphones and tablets

Receive exclusive rewards
•     Download the free Ghost Recon Network app at launch to unlock additional attachment credits in Ghost Recon: Future Soldier
•     Earn weapons and weapon skins in Ghost Recon: Future Soldier by playing other Ghost Recon games or interacting with other Ghost Recon experiences

Become a better player
•      Study detailed game information and heatmaps to prepare for the next battle
•      Build and manage your squad, add recruits and search for competing squads

Tom Clancy’s Ghost Recon: Future Soldier is scheduled to release for the Xbox 360® and the Sony PlayStation®3 computer entertainment system on May 25, 2012 in the UK. It will be available on PC on June 15, 2012. 

Please visit www.ghostrecon.com for more information on Tom Clancy’s Ghost Recon: Future Soldier. 

Pre-order the Signature Edition now at Game: http://www.game.co.uk

2 responses »

  1. Hi there! I know this is kind of off-topic however I had to ask.
    Does operating a well-established website such as yours require a lot of work?

    I am brand new to writing a blog however I do write in my journal everyday.
    I’d like to start a blog so I can share my personal experience and feelings online. Please let me know if you have any recommendations or tips for new aspiring blog owners. Thankyou!

    • Jon Martin says:

      To start we would just like to thank you for visiting our site and showing interest in The Unpaid Gamers.

      Your question is an interesting one that will be mostly dependant on what type of direction you are wanting to take your site. Is it a lot of work? Short answer is Yes.

      If you are starting a blog that focuses mainly on your gaming habits or experiences, than I don’t see why it would be much different than a journal entry. (with a little more focus) If you are wanting to duplicate a site like ours I would highly recommend partnering with a few others that share you same degree of dedication and interest. Starting to cover Gaming News and Press Releases can be quite the undertaking and can sometimes be overwhelming if you are trying to contribute other content as well.

      There are also a ton of great online help guides for aspiring Journalists out there. I would recommend starting small by sharing your thoughts on gaming or perhaps some reviews if you would like to go that direction. You can always expand, but be careful not to grow too quickly. What you get out of your site will be a direct reflection of how much effort you put into it. Always be willing to take an honest look at criticism and understand with growth comes change.

      I hope that this helps you gain a little bit of insight on what to expect from your project. If you are too intimidated starting something like this on your own, try to reach out to others. You can always start contacting existing sites to see if they are looking for any new team members. We make every effort to look at new talent ourselves and are always willing to give people a shot at becoming a contributor. Feel free to contact me at admin@theunpaidgamers.com if you have any more questions or would like some feedback in the future.

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