Details…
Arcen Games is excited to announce A Valley Without Wind, our upcoming co-op 2D sidescroller of near-infinite proportions, will be on display at PAX East April 6-8 in Boston. We’re also thrilled to reveal AVWW 1.0 will coincide with the title’s Steam release on April 23.
AVWW has heavily evolved since we began openly developing it back in January 2011; with elements of platforming, puzzle, shump, strategy, and other genres streamlined into the core game mechanics. The world of Environ is truly alive and now bursting with missions, mysteries, and so much more.
We invite attendees to stop by Booth #364 during the three day expo to play the game as it prepares to exit the beta phase later this month. Along with four demo stations, we’ve got plenty of swag to hand out including those all alluring buttons, cards, and other fancy items.
To get a taste of what the booth will look like, head over to our CEO/lead programmer Chris Park’s Games By Design blog for a peak at the banners we’ve put together from the game’s concept art. Those interested in the system requirements for the PC/Mac title can check them out on Arcen’s news blog as well.
See you in Boston!
About A Valley Without Wind
The full beta version of A Valley Without Wind is available now on PC and Mac for pre-order at a 33% discount from the game’s official launch price of $14.99. Customers gain instant access to the latest available build and all subsequent releases through 1.0 and beyond. The game can be purchased and downloaded directly through the developer as well as on GamersGate, Impulse, and MacGamesStore. The game’s launch on Steam is set for April 23. A demo is also available, and grants full access to the game/multiplayer with the only some tier restrictions.
AVWW is currently in beta and as such is constantly in development. It continues to evolve, with new content and improvements added all the time as it progresses toward official launch (as well as long after its 1.0 release). Follow the game and its updates/discussions on Facebook, Reddit, and Twitter. To get more involved with how AVWW evolves in any and/or all of its aspects be sure to stop by our forums.