[youtube http://www.youtube.com/watch?v=JLPC_fIO3O4]

Details…

You control one of two spheres that orbit around a planet, and switch between them during the game. The goal is to pick up the white orbs and to avoid the other you, who is your ghost. If you collect all orbs you will switch to the ghost and control it, and your previous self becomes the ghost. The old you will repeat the actions you did in the previous turn and you will now have to avoid your own jumps and evasions.

This process is infinite until you inevitably bump into yourself and reach a high-score. 

Catch-22 was made in 48hrs Global Game Jam and created with Unity3D. The concept of the game relates to the idiom of catch-22 where the solution for the problem becomes a problem in itself. And as in a catch-22 situation the problem and the solution are infinitely connected. 

 

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